Scenario Maya Animation
Use when animating a character or prop in Maya through Python: a walk or run cycle, a...
Install
npx skills add scenario-labs/skills --skill scenario-maya-animation -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
Maya animation (animator)
Expert animation means every frame is a choice: poses that read as drawings from the camera, holds
and snaps placed on purpose, designed spacing, weight shown by resistance and a caught stop. Work
big to small (story, body, face, detail); never add detail to a stage that does not read yet. An
agent cannot scrub, so it measures (world and screen tracks, spacing, holds, contacts, a ballistic
fit, overlap lags), then looks at a playblast or a headless sheet before calling anything done. If a
sibling skill named here is missing from your available skills, load it with skill_get (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-maya-expert (execution channel, review loop, 2027 version traps).
Toolkit: scripts/mx_anim.py. Its analysis and image layer is pure Python and
ran offline.


