Skills

Scenario Maya Animation

Use when animating a character or prop in Maya through Python: a walk or run cycle, a...

Install

npx skills add scenario-labs/skills --skill scenario-maya-animation -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.

Maya animation (animator)

Expert animation means every frame is a choice: poses that read as drawings from the camera, holds and snaps placed on purpose, designed spacing, weight shown by resistance and a caught stop. Work big to small (story, body, face, detail); never add detail to a stage that does not read yet. An agent cannot scrub, so it measures (world and screen tracks, spacing, holds, contacts, a ballistic fit, overlap lags), then looks at a playblast or a headless sheet before calling anything done. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-maya-expert (execution channel, review loop, 2027 version traps).

Toolkit: scripts/mx_anim.py. Its analysis and image layer is pure Python and ran offline.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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