Scenario Maya Lighting Rendering
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character...
Install
npx skills add scenario-labs/skills --skill scenario-maya-lighting-rendering -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Engineering
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.
Lighting and rendering in Maya 2027 (Arnold)
Expert lighting is a story decision made measurable: know where the eye must land, shape every form
with one dominant light, structure values back to front, prove it with light groups and numbers
before the eye signs off. Rendering is engineering: find the noise in the AOVs before touching a
sampler, deliver scene-linear EXRs whose passes rebuild the beauty, judge through a tone-mapping
view. If a sibling skill named here is missing from your available skills, load it with skill_get
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-maya-expert (execution channel, review loop, 2027 version traps).
Status (2026-09-24): scripts/mx_light.py is not yet run in Maya:
138 offline checks passed (python3 + numpy); the Maya layer ran only against a fake maya.cmds.
Once Maya is installed: tests/code/maya-lighting-rendering/run_all.sh, then fix names from
probe_lighting.json.
