Skills

Scenario Maya Pipeline Scripting

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many...

Install

npx skills add scenario-labs/skills --skill scenario-maya-pipeline-scripting -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.

Maya pipeline scripting (pipeline TD)

Expert pipeline work is contracts plus proof: every file that leaves Maya goes through generated names, explicit export settings and a re-import check, and no batch trusts one Maya process with two hundred files. The pipeline TD never types what can be generated, never trusts a default, and verifies by reading the output back. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-maya-expert (execution channel, review loop, 2027 version traps).

Status (2026-09-24): every Maya call here is not yet run in Maya (not installed). scripts/mx_pipeline.py ran offline, its Maya layer against fakes. First action once Maya is installed: tests/code/maya-pipeline-scripting/run_all.sh.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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