# Scenario Maya Retopology Uv

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into...

- Repository: https://github.com/scenario-labs/skills (1448 stars)
- Category: Design
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add scenario-labs/skills --skill scenario-maya-retopology-uv -g -a claude-code -y`
Codex: `npx skills add scenario-labs/skills --skill scenario-maya-retopology-uv -g -a codex -y`
Cursor: `npx skills add scenario-labs/skills --skill scenario-maya-retopology-uv -g -a cursor -y`
Gemini CLI: `npx skills add scenario-labs/skills --skill scenario-maya-retopology-uv -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add scenario-labs/skills`

## Description

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Maya retopology and UVs

Expert retopology is a loop plan with the fewest polygons that still deform: landmarks first, rings
around eyes and mouth, three loops per joint, poles where nothing moves, a bend test that says whose
fault a bad crease is. Expert UVs spend texels where the camera looks, at a density derived from the
closest shot, with padding that survives mips. Without a mouse the agent reuses approved topology,
builds from data, and measures then renders every stage. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
Toolkit: [`scripts/mx_retopology_uv.py`](scripts/mx_retopology_uv.py)
(`import mx_retopology_uv as RU`), built on mx_audit, mx_review and mx_run.

**Status (2026-09-24):** every Maya call is **not yet run in Maya** (not installed); 99 pure and 40
fake-Maya checks pass offline. First run `tests/code/maya-retopology-uv/run_all.sh`, then fix what
`job_probe_commands` reports.

## Stance (the expert delta)

The rest: https://github.com/scenario-labs/skills/blob/HEAD/skills/dcc/maya/scenario-maya-retopology-uv/SKILL.md
