Skills

Scenario Maya Rigging

Use when rigging a character, creature or prop in Maya: "rig this character", placing...

Install

npx skills add scenario-labs/skills --skill scenario-maya-rigging -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

Maya rigging

Expert rigging means every value is explained and every behavior measured: joints at real pivots with computed orientation, controls at zero with their placement in offsetParentMatrix, IK/FK and space switches that move nothing, and a rig that survives scale, distance, several characters per shot and an animator keying everything. The rig is the output of a build script and data. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-maya-expert (execution channel, review loop, 2027 version traps).

Module scripts/mx_rig.py (sys.path.insert(0, "<skills>/scenario-maya-rigging/scripts"); import mx_rig as R): not yet run in Maya; its pure math passed offline (test_rig_offline.py). With Maya installed, run tests/code/maya-rigging/run_all.sh and fix what test_rig_probe contradicts.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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