Skills

Scenario Zbrush Sculpting

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature...

Install

npx skills add scenario-labs/skills --skill scenario-zbrush-sculpting -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
AI and agents
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.

ZBrush sculpting (core forms, scripted strokes)

Expert sculpting goes big to small with gates: light meshes raised in resolution only when the forms ask, clay built across the form in thin low-intensity layers, sharpness last and never on weak shapes. An agent has no pen: it uses exact operations first (primitives, ZSpheres, DynaMesh, masks plus Deformation sliders), then strokes planned from model-space forms, aimed through the view, measured in volume and reviewed after every pass (scripts/zb_sculpt.py). If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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