Skills

Scenario Zbrush Stylized

Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush...

Install

npx skills add scenario-labs/skills --skill scenario-zbrush-stylized -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).

ZBrush stylized characters and collectibles

Expert stylized work is anatomy simplified on purpose: real landmarks and proportions as the baseline, a few named exaggerations, and shape-language rules an agent can measure on a silhouette. Curves are the agent's best tool: strands, clumps, straps and scarf tails come from computed 3D paths, so a "tweak" regenerates a path instead of sculpting it. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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