Skills

Threejs Procedural Animation

Build advanced procedural animation in Three.js.

Install

npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-animation -g -a claude-code -y
Category
Design
Updated
13d ago
License
MIT
Context cost
Lightabout 440 tokens
Runs scripts
No, instructions only

What it does

Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent response, and quaternion control.

Procedural Animation

Animate semantic state, not unrelated transform curves. Define phases, coordinate frames, velocities, and ownership before writing per-frame updates.

Build order

  1. Define the timeline phases and event boundaries.
  2. Choose the frame for each motion: world, subject local, orbital radial, docking axis, or camera shot.
  3. Derive target position/orientation from that frame.
  4. Use analytic kinematics for authored travel and springs for responsive convergence.
  5. Preserve world transforms when detaching children from a hierarchy.
  6. Separate translation, alignment, spin, and secondary debris state.
  7. Clamp integration delta and reset every state variable on replay/disposal.

Read references/procedural-motion-and-docking-systems.md for the launch, staging, docking, debris, spring, quaternion, and frame-rate-independent response implementations.

Non-negotiable rules

  • Use elapsed seconds and deltaSeconds; do not make motion frame-count based.
  • Derive orientation from direction/frame, then apply roll or spin as a separate quaternion.
  • Decompose docking error into axial and radial components.
  • Switch from spring convergence to an exact terminal pose at the end of a sequence.
  • When reparenting an animated object, capture world position, quaternion, and scale before removal.
  • Use seeded randomness when motion must be reproducible.
  • Keep visual shake in a bounded envelope and separate it from trajectory.

Routing boundary

Use $threejs-camera-direction for shot composition and camera handoffs. Use $threejs-procedural-vfx when the deliverable is primarily plasma, sparks, or effect pooling rather than object transform motion.

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