Skills

Threejs Visual Validation

Validate advanced Three.js graphics as authored systems rather than subjective...

Install

npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-visual-validation -g -a claude-code -y
Category
Testing
Updated
13d ago
License
MIT
Context cost
Lightabout 408 tokens
Runs scripts
No, instructions only

What it does

Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.

Visual Validation

Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.

Validation sequence

  1. Freeze deterministic inputs.
  2. Capture the no-post baseline.
  3. Capture system-specific diagnostic views.
  4. Test the intended camera-distance envelope.
  5. Sweep representative seeds and parameter extremes.
  6. Test motion and temporal stability.
  7. Record image, geometry, memory, and timing budgets.
  8. Keep a small regression set tied to visual invariants.

Read references/graphics-validation-protocol.md for visual contracts, required inspection controls, mechanism-specific evidence, temporal checks, budgets, and explicit rejection criteria.

Required evidence

  • fixed camera and seed manifest;
  • final and no-post captures;
  • field/pass diagnostic mosaic;
  • near, design, and far camera views;
  • at least one stress seed;
  • frame-time and render-target inventory;
  • written invariants and known compromises.

Failure conditions

  • approval relies on a single frame;
  • post-processing cannot be disabled per pass;
  • random seeds are not reproducible;
  • GPU time is inferred only from CPU frame time;
  • temporal artifacts are judged from still images;
  • comparison thresholds ignore intentional stochastic pixels without stabilizing them.

Routing boundary

This skill evaluates an implementation; it does not supply the implementation mechanism. Load the subject or image-effect skill first, then use this protocol to decide whether the result is acceptable.

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