Skills

Setup

Get a new developer up and running with the Chops codebase, prerequisites, build...

Install

npx skills add Shpigford/chops --skill setup -g -a claude-code -y
Repository
Shpigford/chops2.1k
Category
Engineering
Updated
2mo ago
License
See repository
Context cost
Lightabout 942 tokens
Runs scripts
No, instructions only

What it does

Get a new developer up and running with the Chops codebase, prerequisites, build, architecture, and common tasks.

Set up the Chops development environment and orient a new contributor to the codebase.

Instructions

Step 1: Check prerequisites

Verify these are installed. If any are missing, tell the user what to install and stop.

  1. macOS 15+, sw_vers -productVersion (must be ≥ 15.0)
  2. Xcode CLI tools, xcode-select -p (if missing: xcode-select --install)
  3. Homebrew, which brew (if missing: direct them to https://brew.sh)
  4. xcodegen, which xcodegen (if missing: brew install xcodegen)

Step 2: Generate Xcode project

xcodegen generate

This reads project.yml (the source of truth for all Xcode project settings) and generates Chops.xcodeproj. Re-run this anytime project.yml changes. Never edit the .xcodeproj directly.

Step 3: Build and run

xcodebuild -scheme Chops -configuration Debug build

Or open in Xcode and hit Cmd+R:

open Chops.xcodeproj

Step 4: Orient the developer

Share this architecture overview:

Entry point: Chops/App/ChopsApp.swift, sets up SwiftData ModelContainer (Skill + SkillCollection), starts Sparkle updater, injects AppState into environment.

State: Chops/App/AppState.swift, @Observable singleton holding UI state (selected tool, selected skill, search text, sidebar filter).

Models (SwiftData):

  • Chops/Models/Skill.swift, a discovered skill file, uniquely identified by resolved symlink path
  • Chops/Models/Collection.swift, user-created groupings of skills
  • Chops/Models/ToolSource.swift, enum of supported tools with display names, icons, colors, and filesystem paths
Read the whole SKILL.md on GitHub

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