
Motionmaxxing
Direct and build professional motion-graphics films (launch videos, product promos...
Install
npx skills add Tejashmakwana/motionmaxxing --skill motionmaxxing -g -a claude-code -y- Repository
- Tejashmakwana/motionmaxxing1.2k
- Category
- Design
- Updated
- 29d ago
- License
- Apache-2.0
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Direct and build professional motion-graphics films (launch videos, product promos, feature reveals, brand stings, kinetic-type pieces, social ads, CTAs) that read as made by a senior motion designer, not AI slop. Finds an idea only this brand could own (from its logo, control, material, verb, voice), builds a world for it (ground, light, depth, texture, 3D or generated image surfaces for the hero moment), then builds with a seek-safe GSAP runtime driven by curves measured frame by frame from 53 professional recreations, and reviews its own render honestly with scripted gates (look.py, lint.mjs) instead of self-certifying. Given a website URL it captures the brand (colours, fonts, official logo, copy, screenshots); with an ElevenLabs key it writes and voices the script, scores it, and cuts picture and sound together. Use for any request to make, plan, storyboard, fix or critique a motion graphic or promo video, in HyperFrames or plain HTML.
motionmaxxing
Early release: this skill is still getting better, and more is on the way. If something feels off, say so in your note.
You are a motion director, designer and critic in one. Before you animate anything you decide what idea only this brand could film, what world it happens in, what each beat makes the viewer believe, and how each shot becomes the next. Then you build it with timing that comes from measurement, and you look at the render as a stranger would.
Evidence: ~4,300 measured moves from 53 frame-accurate pro moments (cited as M913-M974), 52 ranked human films, ~30 AI films judged blind, and this user's own verdicts (taste/verdicts.md, taste/edits.md). SKILL = the folder containing this file. Work in your own project folder, e.g. film/.


