
Design Critique
Get structured design feedback on usability, hierarchy, and consistency.
Install
npx skills add TencentCloud/Octop --skill design-critique -g -a claude-code -y- Repository
- TencentCloud/Octop11.4k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Lightabout 881 tokens
- Runs scripts
- No, instructions only
What it does
Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
/design-critique
If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.
Get structured design feedback across multiple dimensions.
Usage
/design-critique $ARGUMENTS
Review the design: @$1
If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.
What I Need From You
- The design: Figma URL, screenshot, or detailed description
- Context: What is this? Who is it for? What stage (exploration, refinement, final)?
- Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"
Critique Framework
1. First Impression (2 seconds)
- What draws the eye first? Is that correct?
- What's the emotional reaction?
- Is the purpose immediately clear?
2. Usability
- Can the user accomplish their goal?
- Is the navigation intuitive?
- Are interactive elements obvious?
- Are there unnecessary steps?
3. Visual Hierarchy
- Is there a clear reading order?
- Are the right elements emphasized?
- Is whitespace used effectively?
- Is typography creating the right hierarchy?
4. Consistency
- Does it follow the design system?
- Are spacing, colors, and typography consistent?
- Do similar elements behave similarly?
5. Accessibility
- Color contrast ratios
- Touch target sizes
- Text readability
- Alternative text for images
How to Give Feedback
- Be specific: "The CTA competes with the navigation" not "the layout is confusing"
- Explain why: Connect feedback to design principles or user needs
- Suggest alternatives: Don't just identify problems, propose solutions
- Acknowledge what works: Good feedback includes positive observations
- Match the stage: Early exploration gets different feedback than final polish
Output
## Design Critique: [Design Name]


