Skills

Bevy 3d World Building

Bevy ECS skill for 3D level assembly.

Install

npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-3d-world-building -g -a claude-code -y
Category
Media
Updated
19d ago
License
LGPL-3.0
Context cost
Mediumabout 2,410 tokens
Runs scripts
No, instructions only

What it does

Bevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.

Bevy 3D world building

When to use

Load this when placing meshes, lights, and colliders into a level. Scene spawn mechanics stay on bevy-asset-scenes. Physics bodies stay on bevy-physics-3d.

ECS shape

  • Spawn: entities with transforms and render components. Primitives (Cuboid, Sphere, Cylinder) convert into Mesh and ride on Mesh3d plus MeshMaterial3d.
  • Scenes: bevy_scene and bevy_gltf are features. Spawn details are on bevy-asset-scenes (AssetServer, scene spawn).
  • Lights: a DirectionalLight is an entity with a Transform. Fog is DistanceFog on the camera entity. Full lighting setups stay on bevy-3d-lighting.
  • Systems: which cells are present is a Resource. Spawning a cell is Commands in Update.
Read the whole SKILL.md on GitHub

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