
Bevy 3d World Building
Bevy ECS skill for 3D level assembly.
Install
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-3d-world-building -g -a claude-code -y- Repository
- thedivergentai/Game-Dev-Agentic-Skills917
- Category
- Media
- Updated
- 19d ago
- License
- LGPL-3.0
- Context cost
- Mediumabout 2,410 tokens
- Runs scripts
- No, instructions only
What it does
Bevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.
Bevy 3D world building
When to use
Load this when placing meshes, lights, and colliders into a level. Scene spawn mechanics stay on bevy-asset-scenes. Physics bodies stay on bevy-physics-3d.
ECS shape
- Spawn: entities with transforms and render components. Primitives (
Cuboid,Sphere,Cylinder) convert intoMeshand ride onMesh3dplusMeshMaterial3d. - Scenes:
bevy_sceneandbevy_gltfare features. Spawn details are on bevy-asset-scenes (AssetServer, scene spawn). - Lights: a
DirectionalLightis an entity with aTransform. Fog isDistanceFogon the camera entity. Full lighting setups stay on bevy-3d-lighting. - Systems: which cells are present is a
Resource. Spawning a cell isCommandsinUpdate.


