
Bevy Genre Action Rpg
Bevy 0.20 action-RPG router: real-time hits, stats, inventory, and quests as ECS joins...
Install
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-genre-action-rpg -g -a claude-code -y- Repository
- thedivergentai/Game-Dev-Agentic-Skills917
- Category
- Engineering
- Updated
- 19d ago
- License
- LGPL-3.0
- Context cost
- Mediumabout 2,334 tokens
- Runs scripts
- No, instructions only
What it does
Bevy 0.20 action-RPG router: real-time hits, stats, inventory, and quests as ECS joins, with domain work in the linked skills. Use when routing an action RPG. Keywords: Bevy, action RPG, hits, stamina, quests, ECS, router.
Bevy Action RPG (thin router)
Genre router. Domain work lives in the Bevy skills below.
When to use
Load this to route an action RPG: real-time hits, stats, inventory, and quests.
ECS shape
- Components hold the genre's per-entity flags as plain data. This file does not name new engine types.
- Resources hold run-wide counters (score, wave index, seed) via bevy-data-resources.
- Systems read those components on
Updateor the fixed timestep from bevy-master. Order them with.chain()when a later system must see the result. - Schedule: gameplay mode changes go through bevy-state-machines. Do not invent a genre plugin.
Engine counterparts
| Godot idea | Bevy idiom |
|---|---|
| Genre scene tree | Entities plus the domain skills linked below |
| Autoload director | A resource, not a singleton node |
| Signal bus for the loop | bevy-events-messaging |
Routing
- bevy-character-movement - Actor motion.
- bevy-combat-system - Hits.
- bevy-rpg-stats - Attributes.
- bevy-inventory-system - Gear.
- bevy-quest-system - Objectives.
- bevy-ability-system - Casts.
Scope
This router shows the ECS joins an action RPG uses. Stats, hits, gear, and quests stay in the domain skills linked above. Hit volumes belong with the physics skills.
