
Bevy Genre Educational
Route a Bevy 0.20 educational loop.
Install
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-genre-educational -g -a claude-code -y- Repository
- thedivergentai/Game-Dev-Agentic-Skills917
- Category
- Engineering
- Updated
- 19d ago
- License
- LGPL-3.0
- Context cost
- Mediumabout 2,019 tokens
- Runs scripts
- No, instructions only
What it does
Route a Bevy 0.20 educational loop. Use when prompts and choices are components, lesson totals are one resource, and grading must run after selection in one chain. Keywords: Bevy, Educational, LessonProgress, Choice, chain, genre.
Bevy Educational (thin router)
Genre router. Domain work lives in the Bevy skills below.
When to use
Load this for prompts, answers, and progress flags.
ECS shape
- Components hold a prompt and each choice as plain data.
- Resources hold how many answers were graded and how many were correct.
- Systems select a choice, then grade it.
.chain()keeps the grade after the selection. - Schedule: gameplay mode changes go through bevy-state-machines.
[package]
name = "educational"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.20"
One prompt, two choices, one progress resource.
#[derive(Component)]
struct Prompt {
text: String,
}
#[derive(Component)]
struct Choice {
label: String,
correct: bool,
picked: bool,
graded: bool,
}
#[derive(Resource, Default)]
struct LessonProgress {
answered: u32,
correct: u32,
}
fn spawn_lesson(mut commands: Commands) {
commands.spawn(Prompt {
text: "Which way is north?".to_string(),
});
commands.spawn(Choice {
label: "Up".to_string(),
correct: true,
picked: false,
graded: false,
});
commands.spawn(Choice {
label: "Down".to_string(),
correct: false,
picked: false,
graded: false,
});
commands.init_resource::<LessonProgress>();
}
fn pick_first(mut choices: Query<&mut Choice>) {
for mut choice in &mut choices {
if choice.correct && !choice.graded && !choice.picked {
choice.picked = true;
break;
}
}
}
