
Interactive Course Planning
Plans courses where learners manipulate simulations, code and diagrams on most pages.
Install
npx skills add THU-MAIC/OpenMAIC --skill deep-interactive -g -a claude-code -y- Repository
- THU-MAIC/OpenMAIC42.4k
- Category
- Writing
- Updated
- 3d ago
- License
- MIT
- Context cost
- Lightabout 580 tokens
- Runs scripts
- No, instructions only
What it does
Deep Interactive courses. Plans the course so the learner manipulates something on most pages, simulations, diagrams they explore, code they run, games, 3D scenes, with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.
Deep Interactive course design
Default to doing, not reading. A page earns the slide type only when the
learner has nothing to manipulate on it.
Structure
- Scene 1 is a
slide: it frames the question the course answers and tells the learner what they are about to play with. One page, no more. - The body is
interactive. Each body scene isolates one mechanism, one variable, one structure, so the learner can change it and watch the result. - The last scene is a
slideor aquizthat consolidates what the manipulation showed. - Consecutive interactive scenes must not use the same
widgetType. Two simulations in a row is a design failure; vary the modality as the concept moves from "watch it" to "trace it" to "predict it".
Choosing a widget type
| widgetType | Use when the learner should… |
|---|---|
simulation | vary parameters and watch a system respond in real time |
diagram | explore structure, flow or hierarchy by expanding and following |
code | read, modify and run a short program that embodies the idea |
game | make repeated decisions under a rule set and see the score move |
visualization3d | inspect a spatial object or scene from angles a slide cannot show |
widgetOutline
Every interactive scene must carry a widgetOutline populated for its type, an interactive scene with an empty widget outline degrades to a generic page and
defeats the whole point.
simulation:concept,keyVariables(the actual sliders/inputs)diagram:diagramType,nodes(withlabel, andparentIdfor hierarchy)code:language,conceptgame:gameType,challenge,playerControlsvisualization3d:visualizationType,objects,interactions
