Create Tile Palette Or Rule Tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their...
Install
npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a claude-code -y- Repository
- Unity-Technologies/skills1.2k
- Category
- Engineering
- Updated
- 5d ago
- License
- See repository
- Context cost
- Lightabout 237 tokens
- Runs scripts
- No, instructions only
What it does
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
Create a tile palette
Pick the matching reference doc based on what the user wants, then follow it:
- Tile Palette, references/palette-create.md, when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
- Blank/empty RuleTile (no sprites provided), references/ruletile-createempty.md, when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
- RuleTile built from existing sprites (sprites, terrain art, edge tiles provided), references/ruletile-createfromsegment.md, when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
