Skills

Create Tile Palette Or Rule Tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their...

Install

npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a claude-code -y
Category
Engineering
Updated
5d ago
License
See repository
Context cost
Lightabout 237 tokens
Runs scripts
No, instructions only

What it does

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

Create a tile palette

Pick the matching reference doc based on what the user wants, then follow it:

  • Tile Palette, references/palette-create.md, when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
  • Blank/empty RuleTile (no sprites provided), references/ruletile-createempty.md, when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
  • RuleTile built from existing sprites (sprites, terrain art, edge tiles provided), references/ruletile-createfromsegment.md, when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.

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