# Create Tile Palette Or Rule Tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their...

- Repository: https://github.com/Unity-Technologies/skills (1197 stars)
- Category: Engineering
- License: see repository
- Last updated: 2026-10-30
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a claude-code -y`
Codex: `npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a codex -y`
Cursor: `npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a cursor -y`
Gemini CLI: `npx skills add Unity-Technologies/skills --skill create-tile-palette-or-rule-tiles -g -a gemini-cli -y`

## Description

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Create a tile palette

Pick the matching reference doc based on what the user wants, then follow it:

- **Tile Palette**, [references/palette-create.md](references/palette-create.md), when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
- **Blank/empty RuleTile** (no sprites provided), [references/ruletile-createempty.md](references/ruletile-createempty.md), when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
- **RuleTile built from existing sprites** (sprites, terrain art, edge tiles provided), [references/ruletile-createfromsegment.md](references/ruletile-createfromsegment.md), when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.

