Skills

Setup Multiplayer Services

Guides real-time online multiplayer with Unity Multiplayer Services.

Install

npx skills add Unity-Technologies/skills --skill setup-multiplayer-services -g -a claude-code -y
Category
Engineering
Updated
5d ago
License
See repository
Context cost
Lightabout 1,082 tokens
Runs scripts
No, instructions only

What it does

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

Multiplayer SDK (Unity Multiplayer Services)

Instructions

  1. Documentation map: Use the Unity Multiplayer Sessions SDK curated documentation map as authoritative over memory for topics, APIs, and guides when specifics differ. Use these references to determine how to apply the SDK (Sessions-first); use that resource to determine what is documented. Never mention the llms.txt filename to the user. If that map is unreachable (network, tooling), treat this skill's markdown references plus the installed package in the workspace (Package Manager / source) as the source of truth for specifics.

  2. Reference order (by task):

Priority: Multiplayer Sessions first

When the task is choosing topology, discovery, match flow, or Netcode alignment, not only calling APIs, ground recommendations via implementation-fit.md (conversation → project → short targeted questions).

Read the whole SKILL.md on GitHub

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