
Rust Backend
Rust coding guidelines for the Windmill backend.
Install
npx skills add windmill-labs/windmill --skill rust-backend -g -a claude-code -y- Repository
- windmill-labs/windmill18.4k
- Category
- Writing
- Updated
- 3d ago
- License
- See repository
- Context cost
- Lightabout 828 tokens
- Runs scripts
- No, instructions only
What it does
Rust coding guidelines for the Windmill backend. MUST use when writing or modifying Rust code in the backend directory.
Windmill Rust Patterns
Apply these Windmill-specific patterns when writing Rust code in backend/.
Error Handling
Use Error from windmill_common::error. Return Result<T, Error> or JsonResult<T>:
use windmill_common::error::{Error, Result};
pub async fn get_job(db: &DB, id: Uuid) -> Result<Job> {
sqlx::query_as!(Job, "SELECT id, workspace_id FROM v2_job WHERE id = $1", id)
.fetch_optional(db)
.await?
.ok_or_else(|| Error::NotFound("job not found".to_string()))?;
}
Never panic in library code. Reserve .unwrap() for compile-time guarantees.
SQLx Patterns
Never use SELECT *, always list columns explicitly. Critical for backwards compatibility when workers lag behind API version:
// Correct
sqlx::query_as!(Job, "SELECT id, workspace_id, path FROM v2_job WHERE id = $1", id)
// Wrong, breaks when columns are added
sqlx::query_as!(Job, "SELECT * FROM v2_job WHERE id = $1", id)
Use batch operations to avoid N+1:
// Preferred, single query with IN clause
sqlx::query!("SELECT ... WHERE id = ANY($1)", &ids[..]).fetch_all(db).await?
Use transactions for multi-step operations. Parameterize all queries.
JSON Handling
Prefer Box<serde_json::value::RawValue> over serde_json::Value when storing/passing JSON without inspection:
pub struct Job {
pub args: Option<Box<serde_json::value::RawValue>>,
}
Only use serde_json::Value when you need to inspect or modify the JSON.
Serde Optimizations
#[derive(Serialize, Deserialize)]
pub struct Job {
#[serde(skip_serializing_if = "Option::is_none")]
pub parent_job: Option<Uuid>,
#[serde(skip_serializing_if = "Vec::is_empty")]
pub tags: Vec<String>,
#[serde(default)]
pub priority: i32,
}
Async & Concurrency
Never block the async runtime. Use spawn_blocking for CPU-intensive work:
