Skills

Concept

Before drawing a new character, prop, scene or animation, write an art spec, turn it...

Install

npx skills add with-pebbly/aseprite-ai-artist --skill concept -g -a claude-code -y
Category
Design
Updated
13d ago
License
MIT
Context cost
Mediumabout 2,377 tokens
Runs scripts
No, instructions only

What it does

Before drawing a new character, prop, scene or animation, write an art spec, turn it into a ready-to-paste prompt for an image-generation model, and offer the user a choice, generate a concept sheet or storyboard with it and send it back, or continue without one. When reference art arrives (from that prompt or from the user), read it into a PixelSpec and import it panel by panel, so the pixel work reproduces a decided design instead of improvising one. Use after the brief for anything drawn from scratch, and whenever the user supplies reference art; skip for edits to existing art.

Design it first, concept sheet and storyboard

Drawing from nothing asks one model to invent a character, a pose, a camera, a palette and the placement of every pixel, all at once. It is the step where generated pixel art falls apart. Split the job:

  • An image model owns the design, the look of the character, the key poses, the storyboard. That is what those models are good at.
  • You own the pixel interpretation, reading that design into a canvas, a palette and a set of shapes, then drawing it with the rules.

The reference is a guide for proportion, pose and colour masses. It is never the pixels: a concept downscaled onto the canvas is anti-aliased mush, and no amount of cleanup turns it into pixel art (see What this must not do).

Two modes

The user gave youModeStart at
Only words ("a fire mage with a walk cycle")Creative, spec → prompt → offerstep 1
An image, concept art, a sketch, a screenshot, a sheetReference, read it, import itstep 5
An edit to art that already existsneither, use aseprite:fix,

Procedure

1. Start from the brief

aseprite:brief has already fixed canvas size, palette, view, light, outline and destination. Do not ask any of it again. The prompt needs colours, not a palette's name: for a preset, read its hex values from the knowledge://palettes resource (no document has to exist yet); for an open sprite, palette op="get".

2. Write the art spec

Short, concrete, in working notes. Everything the image model and, later, you will be held to:

Read the whole SKILL.md on GitHub

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