
3d Production Routing
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels...
Install
npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -g -a claude-code -y- Repository
- witnesstodark/mr-mak-workspace642
- Category
- Design
- Updated
- 4d ago
- License
- MIT
- Context cost
- Lightabout 460 tokens
- Runs scripts
- No, instructions only
What it does
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
Route 3D production
Start with the intended deliverable: image reference, editable geometry, textured mesh, material maps, rigged character or engine-ready animation. Inspect the supplied assets and the target engine before selecting a route.
| Need | Skill |
|---|---|
| Explore silhouettes or edit an accepted image | image-reference-workflow |
| Front sheet, parts and modeling references | character-sheet-pipeline |
| Generate images, meshes, material maps or video through fal.ai | fal-ai-generation |
| Work through an existing Higgsfield account | higgsfield-workflow |
| Editable procedural geometry in Three.js | img2threejs |
| Validate and deliver a PBR material | materials-to-game |
| Analyze motion timing | motion-reference-workflow or video-watch |
| Rig, skin, animate and export in Blender | blender-game-animation |
| Integrate clips and locomotion transitions in an engine | game-animation-integration |
| Plan and implement event-driven visual effects | game-vfx-workflow |
| Develop a HUD or menu from concept through live game state | game-ui-workflow |
| Design and validate a playable level | game-level-design |
| Select and integrate game sounds | game-audio-workflow |
| Verify the result in the actual game | gameplay-visual-review |
Read the selected skill before execution. Its presence does not mean its MCP, CLI, account or editor is connected. Inspect live capabilities and exact model schemas; keep provider choices and accepted references from the current task.
For a game asset, separate concept acceptance from mesh acceptance. Verify topology, scale, materials, rig, root motion and engine import as applicable. A successful API request or attractive render is not an engine handoff. Record the chosen route and acceptance criteria in the current project card.


