Skills

3d Production Routing

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels...

Install

npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -g -a claude-code -y
Category
Design
Updated
4d ago
License
MIT
Context cost
Lightabout 460 tokens
Runs scripts
No, instructions only

What it does

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

Route 3D production

Start with the intended deliverable: image reference, editable geometry, textured mesh, material maps, rigged character or engine-ready animation. Inspect the supplied assets and the target engine before selecting a route.

NeedSkill
Explore silhouettes or edit an accepted imageimage-reference-workflow
Front sheet, parts and modeling referencescharacter-sheet-pipeline
Generate images, meshes, material maps or video through fal.aifal-ai-generation
Work through an existing Higgsfield accounthiggsfield-workflow
Editable procedural geometry in Three.jsimg2threejs
Validate and deliver a PBR materialmaterials-to-game
Analyze motion timingmotion-reference-workflow or video-watch
Rig, skin, animate and export in Blenderblender-game-animation
Integrate clips and locomotion transitions in an enginegame-animation-integration
Plan and implement event-driven visual effectsgame-vfx-workflow
Develop a HUD or menu from concept through live game stategame-ui-workflow
Design and validate a playable levelgame-level-design
Select and integrate game soundsgame-audio-workflow
Verify the result in the actual gamegameplay-visual-review

Read the selected skill before execution. Its presence does not mean its MCP, CLI, account or editor is connected. Inspect live capabilities and exact model schemas; keep provider choices and accepted references from the current task.

For a game asset, separate concept acceptance from mesh acceptance. Verify topology, scale, materials, rig, root motion and engine import as applicable. A successful API request or attractive render is not an engine handoff. Record the chosen route and acceptance criteria in the current project card.

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