Skills

Motion Reference Workflow

Prepare and select character motion references, or transfer approved motion to a human...

Install

npx skills add witnesstodark/mr-mak-workspace --skill motion-reference-workflow -g -a claude-code -y
Category
Engineering
Updated
4d ago
License
MIT
Context cost
Lightabout 562 tokens
Runs scripts
No, instructions only

What it does

Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow.

Motion references

Resolve whether the user needs a character reference video for authored animation or human footage for a later mocap tool. The camera follows that purpose. Character-first and human-first are both valid; preserve the user's chosen route.

Establish the opening pose, action, contact point, recovery, duration and camera. Use the approved character identity. Before a new video, verify its first-frame pose instead of relying on a model to invent the correct start. Keep framing stable enough to read the relevant limbs and contacts.

Choose the provider/model from the user's selection or current discovery. Use the fal or Higgsfield module for execution and recovery. The number of candidates comes from the task; do not impose a costly fixed batch.

Review support changes, strike readability, foot contact, impossible joints, interpenetration, unwanted camera motion and loop seams. Keep candidate names and decisions stable. Preserve longer source motion when creating a shorter gameplay variant, and record event times in seconds as well as frames.

For an appearance transfer, use the accepted video as motion authority and the approved human/reference image for appearance. Preserve camera and timing; do not recreate the action from text. Check the transferred limbs and contacts. Generated human-looking footage is not itself captured skeleton data. A later mocap extraction and its quality checks remain separate work.

Read the whole SKILL.md on GitHub

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