# Motion Reference Workflow

Prepare and select character motion references, or transfer approved motion to a human...

- Repository: https://github.com/witnesstodark/mr-mak-workspace (642 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-10-31
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add witnesstodark/mr-mak-workspace --skill motion-reference-workflow -g -a claude-code -y`
Codex: `npx skills add witnesstodark/mr-mak-workspace --skill motion-reference-workflow -g -a codex -y`
Cursor: `npx skills add witnesstodark/mr-mak-workspace --skill motion-reference-workflow -g -a cursor -y`
Gemini CLI: `npx skills add witnesstodark/mr-mak-workspace --skill motion-reference-workflow -g -a gemini-cli -y`

## Description

Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Motion references

Resolve whether the user needs a character reference video for authored animation
or human footage for a later mocap tool. The camera follows that purpose.
Character-first and human-first are both valid; preserve the user's chosen route.

Establish the opening pose, action, contact point, recovery, duration and camera.
Use the approved character identity. Before a new video, verify its first-frame
pose instead of relying on a model to invent the correct start. Keep framing
stable enough to read the relevant limbs and contacts.

Choose the provider/model from the user's selection or current discovery. Use
the [fal](../fal-ai-generation/SKILL.md) or
[Higgsfield](../higgsfield-workflow/SKILL.md) module for execution and recovery.
The number of candidates comes from the task; do not impose a costly fixed batch.

Review support changes, strike readability, foot contact, impossible joints,
interpenetration, unwanted camera motion and loop seams. Keep candidate names
and decisions stable. Preserve longer source motion when creating a shorter
gameplay variant, and record event times in seconds as well as frames.

For an appearance transfer, use the accepted video as motion authority and the
approved human/reference image for appearance. Preserve camera and timing; do
not recreate the action from text. Check the transferred limbs and contacts.
Generated human-looking footage is not itself captured skeleton data. A later
mocap extraction and its quality checks remain separate work.

The rest: https://github.com/witnesstodark/mr-mak-workspace/blob/HEAD/.agents/skills/motion-reference-workflow/SKILL.md
