Taste Skill
Design taste and process for anything a person will look at in a browser, landing...
Install
npx skills add yc-software/qm --skill taste-skill -g -a claude-code -y- Repository
- yc-software/qm15.6k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Lightabout 1,124 tokens
- Runs scripts
- No, instructions only
What it does
Design taste and process for anything a person will look at in a browser, landing page, dashboard, prototype, deck. The default design driver for a browsable artifact, with an anti-slop playbook for the visual language.
Taste skill (design process for a browsable artifact)
Use this whenever you are about to build something a person will look at, a published
app or dashboard, a landing or status page, a prototype or deck. It carries the design
process; the anti-slop playbook in references/tasteskill.md carries the visual taste.
House style comes first
Unless the user asks for a different look, the default visual system is your
organization's house style: if the Skills index lists a *-design skill, load it
and apply its tokens, color, type, spacing, components. Depart from
it only when the user names a different brand or asks for a one-off exploration.
If the user wants a known brand's look (Stripe, Linear, Vercel, Notion…), read
the popular-web-designs skill for the visual vocabulary and let this skill drive
the process.
The playbook
references/tasteskill.md is the full anti-slop playbook: read the brief before picking
an aesthetic, set the variance/motion/density dials, pick a real design system, and run
the pre-flight check before you call it done. Read it before you write markup for
anything externally facing or high-fidelity. Two adjustments for this runtime:
- The block library it describes (its Section 12) is a schema, not shipped files. There is
no
blocks/directory here, build the block and keep it in your workspace. - It targets landing pages, portfolios, and redesigns. For dense product UI, admin panels, and data tables, take its accessibility and anti-tell sections and leave the rest.
Runtime
You have a real computer, not a hosted design canvas. Build the artifact as files in your
workspace, verify it locally, and when it should outlive the turn ship it with the
publish skill. Keep the same explicit sandbox_id on file, build, preview,
and publish calls; run commands through execute, not sandbox.


