Skills

Critique

Evaluate design effectiveness from a UX perspective.

Install

npx skills add yournextstore/yournextstore --skill critique -g -a claude-code -y
Category
Design
Updated
4d ago
License
MIT
Context cost
Lightabout 1,208 tokens
Runs scripts
No, instructions only

What it does

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

Conduct a holistic design critique, evaluating whether the interface actually works, not just technically, but as a designed experience. Think like a design director giving feedback.

First: Use the frontend-design skill for design principles and anti-patterns.

Design Critique

Evaluate the interface across these dimensions:

1. AI Slop Detection (CRITICAL)

This is the most important check. Does this look like every other AI-generated interface from 2024-2025?

Review the design against ALL the DON'T guidelines in the frontend-design skill, they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.

The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.

2. Visual Hierarchy

  • Does the eye flow to the most important element first?
  • Is there a clear primary action? Can you spot it in 2 seconds?
  • Do size, color, and position communicate importance correctly?
  • Is there visual competition between elements that should have different weights?

3. Information Architecture

  • Is the structure intuitive? Would a new user understand the organization?
  • Is related content grouped logically?
  • Are there too many choices at once? (cognitive overload)
  • Is the navigation clear and predictable?

4. Emotional Resonance

  • What emotion does this interface evoke? Is that intentional?
  • Does it match the brand personality?
  • Does it feel trustworthy, approachable, premium, playful, whatever it should feel?
  • Would the target user feel "this is for me"?

5. Discoverability & Affordance

  • Are interactive elements obviously interactive?
  • Would a user know what to do without instructions?
  • Are hover/focus states providing useful feedback?
  • Are there hidden features that should be more visible?
Read the whole SKILL.md on GitHub

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