
Three Best Practices
Three.js performance optimization and best practices guidelines.
Install
npx skills add zebbern/claude-code-guide --skill three-best-practices -g -a claude-code -y- Repository
- zebbern/claude-code-guide4.7k
- Category
- Writing
- Updated
- 4d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
Three.js Best Practices
Comprehensive performance optimization guide for Three.js applications. Contains 120+ rules across 18 categories, prioritized by impact.
Sources & Credits
This skill compiles best practices from multiple authoritative sources:
- Official guidelines from Three.js
llmsbranch maintained by mrdoob- 100 Three.js Tips by Utsubo - Excellent comprehensive guide covering WebGPU, asset optimization, and performance tips
When to Apply
Reference these guidelines when:
- Setting up a new Three.js project
- Writing or reviewing Three.js code
- Optimizing performance or fixing memory leaks
- Working with custom shaders (GLSL or TSL)
- Implementing WebGPU features
- Building VR/AR experiences with WebXR
- Integrating physics engines
- Optimizing for mobile devices
