Skills

Alfworld Environment Scanner

Performs an initial scan of the ALFWorld environment to identify all visible objects...

Install

npx skills add zjunlp/SkillNet --skill alfworld-environment-scanner -g -a claude-code -y
Repository
zjunlp/SkillNet1.4k
Category
Engineering
Updated
22d ago
License
MIT
Context cost
Lightabout 696 tokens
Runs scripts
No, instructions only

What it does

Performs an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.

Instructions

Primary Objective

Execute an initial environmental scan at the start of any Alfworld task. Your goal is to systematically identify and catalog all objects and receptacles mentioned in the initial observation text.

Core Workflow

  1. Trigger: This skill is triggered immediately upon receiving the initial environment description from the simulator (e.g., "You are in the middle of a room. Looking quickly around you, you see...").
  2. Parse & Extract: Process the raw observation text. Extract every noun phrase that represents a physical entity (object or receptacle). Note the naming convention (e.g., "armchair 2", "diningtable 1").
  3. Categorize: Mentally categorize each entity. A receptacle is a surface or container that can hold other objects (e.g., sofa, sidetable, diningtable, dresser). An object is an item that can be manipulated (e.g., laptop, creditcard, pillow). Some entities (like ottoman) can be both depending on context.
  4. Output Structured Mental Map: Formulate a clear, concise internal summary. Do not output this summary to the simulator, it is for your planning use only.
    • Format: Scan Complete. Receptacles: [list]. Objects: [list].
    • Example: Based on the trajectory, the mental map should be: Scan Complete. Receptacles: [armchair 2, armchair 1, diningtable 1, drawer 4, drawer 3, drawer 2, drawer 1, dresser 1, garbagecan 1, ottoman 1, sidetable 3, sidetable 2, sidetable 1, sofa 1]. Objects: []. (Note: Initial scan only lists visible furniture; objects on them are discovered upon interaction.)
Read the whole SKILL.md on GitHub

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