
Alfworld Receptacle Navigator
Plans and executes movement to a target receptacle within the ALFWorld environment.
Install
npx skills add zjunlp/SkillNet --skill alfworld-receptacle-navigator -g -a claude-code -y- Repository
- zjunlp/SkillNet1.4k
- Category
- AI and agents
- Updated
- 22d ago
- License
- MIT
- Context cost
- Lightabout 498 tokens
- Runs scripts
- No, instructions only
What it does
Plans and executes movement to a target receptacle within the ALFWorld environment. Use when the agent needs to reach a specific location before interacting with objects there (e.g., go to fridge to cool an item, go to garbagecan to dispose of an item). Takes a receptacle identifier as input, executes the `go to` action, and outputs confirmation of arrival at the destination.
Skill: Receptacle Navigator
Purpose
Navigate to a specified receptacle (e.g., fridge 1, garbagecan 1, diningtable 1) in an ALFWorld household environment. This is a foundational skill for positioning the agent to perform subsequent object interactions.
When to Use
Trigger this skill when the agent's plan requires:
- Accessing a location to interact with an object there (e.g., "go to fridge to cool an item").
- Interacting with the receptacle itself (e.g., "go to garbagecan to dispose of an item").
Core Logic
- Input Parsing: Extract the target receptacle name (e.g.,
fridge 1) from the current task context or observation. - Action Execution: Output the ALFWorld action:
go to {target_receptacle}. - Success Verification: Confirm the action was successful by checking the observation for evidence of arrival (e.g., "You are at the {receptacle}" or the receptacle is now in the observable list).
Instructions
- Identify the target receptacle from the goal or current observation.
- Execute the
go toaction. - If the environment responds with "Nothing happened", the action was invalid. Consult the
references/common_receptacles.mdlist and the latest observation to formulate a newgo totarget. - Upon successful navigation, proceed with the next skill in the plan (e.g.,
alfworld-object-interactor).
Example
Input: target_receptacle: fridge 1
Sequence:
go to fridge 1→ Observation: "You are at fridge 1. On the fridge 1, you see nothing."
Output: Agent has arrived at fridge 1 and can now interact with it (open, take items, cool objects, etc.).
Error Handling
- Invalid Target: If "Nothing happened" is observed, the receptacle may be unreachable or incorrectly named. Re-analyze the scene description to find a valid path or alternative receptacle.
- Already at Location: If the observation indicates you are already at the target, skip the
go toaction and proceed.

