
Alfworld Tool User
Use when the agent needs to apply a tool to a target object in ALFWorld to accomplish...
Install
npx skills add zjunlp/SkillNet --skill alfworld-tool-user -g -a claude-code -y- Repository
- zjunlp/SkillNet1.4k
- Category
- AI and agents
- Updated
- 22d ago
- License
- MIT
- Context cost
- Lightabout 624 tokens
- Runs scripts
- No, instructions only
What it does
Use when the agent needs to apply a tool to a target object in ALFWorld to accomplish an interaction such as cleaning, heating, cooling, or examining. This skill handles locating both the tool and target object, then executing the correct environment action (e.g., `clean`, `heat`, `cool`, `use`) to progress the task.
Skill: Tool User for ALFWorld
When to Use
Trigger this skill when:
- A task requires applying a tool to an object (e.g., cleaning a knife with a sinkbasin, heating food with a microwave)
- Both the tool and target object are in the agent's possession or within reach
- The agent knows which interaction verb to use for the task context
Core Workflow
1. Identify Requirements
- Parse the task to determine:
- Target object: The item to be acted upon (e.g.,
knife 1,potato 2) - Required tool: The appliance or instrument needed (e.g.,
sinkbasin 1,microwave 1) - Interaction type: The action verb (
clean,heat,cool,use,examine)
- Target object: The item to be acted upon (e.g.,
2. Locate and Acquire
- Target object: If not in inventory, navigate to its location and
take {object} from {receptacle} - Tool: Navigate to the tool's location (tools are typically stationary appliances)
3. Execute Interaction
Apply the tool to the object using the correct action syntax:
| Interaction | Action Command | Example |
|---|---|---|
| Clean | clean {obj} with {tool} | clean knife 1 with sinkbasin 1 |
| Heat | heat {obj} with {tool} | heat potato 2 with microwave 1 |
| Cool | cool {obj} with {tool} | cool apple 1 with fridge 1 |
| Examine | examine {obj} | examine book 3 |
| Use | use {tool} | use desklamp 1 |
4. Verify Outcome
- Check the environment observation after the action
- A successful interaction changes the object state (e.g.,
knife 1becomes clean) - If the observation says "Nothing happened," the action was invalid

